Sunday, March 22, 2009

Brief history of the Campaign

The campaign takes place in an unnamed world with some basic, but specific geography.

The land is basically a rectangle longer vertically than it is horizonally. In the far north and south the land is bracketted by large mountain ranges which, as you move towards the centre of the map, become rolling densely forested hills, then temperate forest then rolling plains in the centre of the continent.

Recent history as it is known:
  • every few generations large scores of monsterous creatures (kobolds, hobgolbins, gnolls, orcs, trolls, giants etc) come south out of the Mountains and hills of the north and pillage and destroy the lands of the soouthern kingdoms.
  • Each successive round of invasions this wave of monsters gets further and further south and the destruction left in their wake becomes more and more difficult to rebuild from
  • Time between waves seems almost too short for these invading armies to recover their numbers. The southern races (PC races) cannot seem to have and raise children fast enough to keep population levels high enough to resist future waves of invaders
  • The last wave was only recently defeated, and only when the monsterous armies pushed into the southern foothills and engaged the Barbarians tribes that lived there.
  • The barbarian tribes rallied to the cause of one particularily powerful barbarian who was a half dragon (silver)/half orc. This barbarian leader single handedly bested a powerul Red Dragon on the field of the last battle of the war.
  • This half-dragon barbarian became the ruler of all kingdoms of the south and he is determined not to let these invasions happen again. He has realised the next wave would likely be the last.

The Campaign started with the party, part of an army unit named the King's Own, leaving the southern lands for the Northern Forests as part of a large operation to gather intellegence on what is going on in the north.

During the campaign

  • The party defended a small hamlet on the most northern edge of what is considered the civilized lands from a band of gnolls.
  • The party moved north to the forest defeating dire wolves along the way.
  • The party scouted out kobold scouting parties, and the well worn routes that they patroled on.
  • The party determined the location of the kobold forward camp
  • not far from this kobold camp was a stange hill, guarded by two evil treants, that every evening ghosts of long dead soldiers played through a battle in an ancient castle which the defenders lost. Many of these defenders seemed to retreat to an undergound area.
    Examining a cave the party came upon the journal of a wizard that indicated he had cast a high level spell intombing the survivors of the doomed castle below a specially marked stone with the outline of a specific sword place upon it's surface.
  • The party raided and destroyed this camp and intercepted an orc and his guards, and defeated them, discovering the orc carried the sword they needed for the stone at the ancient battle site.
  • The party then used the sword on the stone, and freed 500 of the soldiers trapped in hibernation under the castle. Most of these soldiers were Dwarven defenders and Arcane Archers. These defenders were still bound to the castle by some mysterous force, so they began to rebuiilt the castle
  • The party then determined the location of the kobold main camp
  • This is the first time the party found one of the strange pillars of the magical mineral from which most of their equipment is made. The Kobold base camp went under ground and a cave wrapped itself around the pillar as it ran under ground. Kobold women were found strapped to furniture was found in the underground cave, which was my first hint about the effect the pillars have on fertility

More later

Party Make Up

Jay - Monk - Striker
Neil - Ranger - Striker
Cary - Barbarian - Stiker
Derek - Ranger/Cleric or Cleric/Ranger - Striker/Leader
Dave - ??


So 3.5 strikers and half of a leader.

Dave, you could consider a controller (ie wizard/warlock/sorcerer), but play something you are comfortable with.

Saturday, March 21, 2009

Exp to Gold ratio

Anyone recall what ratio we had determined for setting experience costs based on gold piece values? Was it 1 exp = 10gp? Will that level even be practical at level 27+?

Starting Point of the Campaign

When the campaign ended you had battled a pit fiend in the witches teat bar, then headed to another inn to get lodging.

I will be restarting the campaign when you arrive in the Drow city, and your characters will be invited to head to the Witches Teat, or at a minimum directed there.

Blog Layout

Feel free to fuck around with the blog settings.

We don't need to make this one look as professional as Rise of The Flaming Bird. But it'll be a handy place to communicate with each other regarding this campaign.

BLOG Info

The Blog is being set up to track the ongoing campaign of the Sunday Night Gamers in North York, Ontario.

This Campaign was originally started in D&D 3.5e and there are plans to reincarnate the campaign in D&D 4e. (Assuming the DM rolls the appropriate numbers on the reincarnate campaign table, otherwise we might be playing it with the Starwars, Cyberpunk, or Rifts rules).

Characters in this campaign will be starting at 27th level, and will be a port from the 3.5e character, staying as true to the original character as possible/practical. Characters can select one level 30 item, one level 29 item, one level 28 item, one level 27 item, then double appropriate gold.

Players creating new characters (Dave) are invited to create a 27th level character, with no limitations on class or race. Use standard item selection rules (one 28th, one 27th, and one 26th level item) then use double the appropriate gold.

All characters can carry 3 potions and 5 ritual scrolls ( doens't mean you can actually cast the scroll, just you can have it).